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The API is currently defined as:
undefined texElementImage2D(GLenum target, GLint level, GLint internalformat, GLenum format, GLenum type,
Element element);
Is level necessary?
Will there be support for rendering to other spaces than 8 bit RGBA? (RGB/RGB16F/RGBA16F/RGB32F/RGBA32F) Maybe we need to simplify it and only support RGBA for now and add support for other spaces later.
@kenrussell, do you think this repo is a good place to discuss this, or should it be in the WebGL one?
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