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UndoCommands.hpp
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124 lines (94 loc) · 2.61 KB
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#pragma once
#include "Definitions.hpp"
#include "Export.hpp"
#include <QUndoCommand>
#include <QtCore/QJsonObject>
#include <QtCore/QPointF>
#include <unordered_set>
namespace QtNodes {
class BasicGraphicsScene;
class NODE_EDITOR_PUBLIC CreateCommand : public QUndoCommand
{
public:
CreateCommand(BasicGraphicsScene *scene, QString const name, QPointF const &mouseScenePos);
void undo() override;
void redo() override;
private:
BasicGraphicsScene *_scene;
NodeId _nodeId;
QJsonObject _sceneJson;
};
/**
* Selected scene objects are serialized and then removed from the scene.
* The deleted elements could be restored in `undo`.
*/
class NODE_EDITOR_PUBLIC DeleteCommand : public QUndoCommand
{
public:
DeleteCommand(BasicGraphicsScene *scene);
void undo() override;
void redo() override;
private:
BasicGraphicsScene *_scene;
QJsonObject _sceneJson;
};
class NODE_EDITOR_PUBLIC CopyCommand : public QUndoCommand
{
public:
CopyCommand(BasicGraphicsScene *scene);
};
class NODE_EDITOR_PUBLIC PasteCommand : public QUndoCommand
{
public:
PasteCommand(BasicGraphicsScene *scene, QPointF const &mouseScenePos);
void undo() override;
void redo() override;
private:
QJsonObject takeSceneJsonFromClipboard();
QJsonObject makeNewNodeIdsInScene(QJsonObject const &sceneJson);
private:
BasicGraphicsScene *_scene;
QPointF const &_mouseScenePos;
QJsonObject _newSceneJson;
};
class NODE_EDITOR_PUBLIC DisconnectCommand : public QUndoCommand
{
public:
DisconnectCommand(BasicGraphicsScene *scene, ConnectionId const);
void undo() override;
void redo() override;
private:
BasicGraphicsScene *_scene;
ConnectionId _connId;
};
class NODE_EDITOR_PUBLIC ConnectCommand : public QUndoCommand
{
public:
ConnectCommand(BasicGraphicsScene *scene, ConnectionId const);
void undo() override;
void redo() override;
private:
BasicGraphicsScene *_scene;
ConnectionId _connId;
};
class NODE_EDITOR_PUBLIC MoveNodeCommand : public QUndoCommand
{
public:
MoveNodeCommand(BasicGraphicsScene *scene, QPointF const &diff);
void undo() override;
void redo() override;
/**
* A command ID is used in command compression. It must be an integer unique to
* this command's class, or -1 if the command doesn't support compression.
*/
int id() const override;
/**
* Several sequential movements could be merged into one command.
*/
bool mergeWith(QUndoCommand const *c) override;
private:
BasicGraphicsScene *_scene;
std::unordered_set<NodeId> _selectedNodes;
QPointF _diff;
};
} // namespace QtNodes