-
Notifications
You must be signed in to change notification settings - Fork 127
Expand file tree
/
Copy pathMainWindow.xaml.cs
More file actions
83 lines (68 loc) · 2.34 KB
/
MainWindow.xaml.cs
File metadata and controls
83 lines (68 loc) · 2.34 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
using System;
using System.Collections.Generic;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Navigation;
using System.Windows.Shapes;
namespace WriteableBitmapEx.TextExample
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
Draw();
}
WriteableBitmap bmp;
private void Draw()
{
var unmodifiedBmp = bmp = LoadFromFile("Assets/Overlays/19.jpg");
FormattedText formattedText;
{
System.Windows.FontStyle fontStyle = FontStyles.Normal;
FontWeight fontWeight = FontWeights.Medium;
var Text = "Now supports text!";
var FontSize = 80;
var Font = new FontFamily("Sans MS");
// Create the formatted text based on the properties set.
formattedText = new FormattedText(
Text,
CultureInfo.GetCultureInfo("en-us"),
FlowDirection.LeftToRight,
new Typeface(
Font,
fontStyle,
fontWeight,
FontStretches.Normal),
FontSize,
System.Windows.Media.Brushes.Black // This brush does not matter since we use the geometry of the text.
);
}
bmp.DrawTextAa(formattedText, 0, 100, Colors.Black,3);
bmp.FillText(formattedText, 0, 100, Colors.Orange);
imgMain.Source = bmp;
//bmp.DrawTextAa()
}
public static WriteableBitmap LoadFromFile(string fileName)
{
using (var fileStream = File.OpenRead(fileName))
{
var wb = BitmapFactory.FromStream(fileStream);
return wb;
}
}
}
}