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main.py
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183 lines (146 loc) · 6.17 KB
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from object_3d import *
from camera import *
from projection import *
import pygame as pg
import numpy as np
class SoftwareRender:
def __init__(self):
pg.init()
self.RES = self.WIDTH, self.HEIGHT = 1600, 900
self.H_WIDTH, self.H_HEIGHT = self.WIDTH // 2, self.HEIGHT // 2
self.FPS = 60
self.screen = pg.display.set_mode(self.RES)
self.clock = pg.time.Clock()
self.create_objects()
self.selected_object = None
self.dragging = False
self.drag_offset = None
self.mode = "VIEW"
def create_objects(self):
self.camera = Camera(self, [-5, 6, -55])
self.projection = Projection(self)
self.objects = []
self.grid = Grid(self, size=20, spacing=1)
self.grid.translate = [0,-5,0]
self.objects.append(self.grid)
self.axes = AxesIndicator(self, position=[0, 0, 0], scale=2)
self.objects.append(self.axes)
self.model = self.get_object_from_file('model/object_3d.obj')
self.model.rotate_y(-math.pi / 4)
self.model.label = "My Lovely Stanford Bunny"
self.model.scale_factor = 0.01
self.objects.append(self.model)
self.test_cube = Cube(self, position=[3, 2, 0], size=1)
self.test_cube.label = "Cube"
self.objects.append(self.test_cube)
def get_object_from_file(self, filename):
vertex, faces = [], []
with open(filename) as f:
for line in f:
if line.startswith('v '):
vertex.append([float(i) for i in line.split()[1:]] + [1])
elif line.startswith('f'):
faces_ = line.split()[1:]
faces.append([int(face_.split('/')[0]) - 1 for face_ in faces_])
return Object3D(self, vertex, faces)
def draw(self):
self.screen.fill(pg.Color('black'))
self.grid.draw()
for obj in self.objects:
if obj != self.grid:
obj.draw()
self.draw_ui()
def draw_ui(self):
font = pg.font.SysFont('Arial', 20)
mode_text = font.render(f"Mode: {self.mode}", True, pg.Color('white'))
self.screen.blit(mode_text, (10, 10))
if self.selected_object and hasattr(self.selected_object, 'label'):
selected_text = font.render(f"Selected: {self.selected_object.label}", True, pg.Color('yellow'))
self.screen.blit(selected_text, (10, 40))
instructions = [
"WASD + QE: Move camera",
"Arrow Keys: Rotate camera",
"T: Translate mode",
"R: Rotate mode",
"S: Scale mode",
"V: View mode",
"Click: Select object",
"Drag: Move/rotate/scale object",
"Esc: Deselect"
]
for i, text in enumerate(instructions):
instr = font.render(text, True, pg.Color('lightgray'))
self.screen.blit(instr, (self.WIDTH - 300, 10 + i * 25))
def handle_events(self):
for event in pg.event.get():
if event.type == pg.QUIT:
return False
elif event.type == pg.KEYDOWN:
if event.key == pg.K_ESCAPE:
self.selected_object = None
elif event.key == pg.K_v:
self.mode = "VIEW"
elif event.key == pg.K_t:
self.mode = "TRANSLATE"
elif event.key == pg.K_r:
self.mode = "ROTATE"
elif event.key == pg.K_s:
self.mode = "SCALE"
elif event.type == pg.MOUSEBUTTONDOWN:
if event.button == 1:
self.handle_object_selection(event.pos)
elif event.type == pg.MOUSEBUTTONUP:
if event.button == 1:
self.dragging = False
self.drag_offset = None
elif event.type == pg.MOUSEMOTION:
if self.dragging and self.selected_object:
self.handle_object_drag(event.pos, event.rel)
return True
def handle_object_selection(self, mouse_pos):
closest_obj = None
closest_dist = float('inf')
for obj in self.objects:
if hasattr(obj, 'get_screen_center'):
screen_center = obj.get_screen_center()
if screen_center is not None:
dist = np.sqrt((screen_center[0] - mouse_pos[0])**2 +
(screen_center[1] - mouse_pos[1])**2)
if dist < 50 and dist < closest_dist:
closest_dist = dist
closest_obj = obj
self.selected_object = closest_obj
if self.selected_object and self.mode != "VIEW":
self.dragging = True
self.drag_offset = mouse_pos
def handle_object_drag(self, mouse_pos, rel):
if not self.selected_object:
return
if self.mode == "TRANSLATE":
sensitivity = 0.01
dx = rel[0] * sensitivity
dy = -rel[1] * sensitivity
self.selected_object.translate([dx, dy, 0])
elif self.mode == "ROTATE":
sensitivity = 0.01
self.selected_object.rotate_y(rel[0] * sensitivity)
self.selected_object.rotate_x(rel[1] * sensitivity)
elif self.mode == "SCALE":
sensitivity = 0.01
scale_factor = 1 + rel[1] * sensitivity
self.selected_object.scale(scale_factor)
def run(self):
while True:
if not self.handle_events():
break
self.draw()
self.camera.control()
for obj in self.objects:
if hasattr(obj, 'update'):
obj.update()
pg.display.set_caption(f"3D Renderer - FPS: {self.clock.get_fps():.1f}")
pg.display.flip()
self.clock.tick(self.FPS)
if __name__ == '__main__':
app = SoftwareRender()
app.run()